I try to write like at least once a year
-
Grime’s Parry and Narrative
I’ve seen the sentiment a few times that parrying in Grime feels weak because there are usually options with better risk-reward than parrying. I’m going to talk about Grime for a little bit now. Grime’s combat, like the combat of most combat-centric games, is predicated on the assumption that as you repeat an action, you…